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Duski.dev

14
Posts
3
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A member registered Jun 27, 2021

Creator of

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Neat! Very satisfying, though unfortunately I realised i could reach the 50s by just spinning my mouse around :) Awesome minigame 

This is so damn cool. I'm totally going to play a full version! 

There are some items to discover that could help you in the platforming :)

Very underrated! Glad I found this.

While I found the mechanics quite clunky in places, you really nailed the atmosphere and the ability to change time was unique and ambitious. I'll give the aesthetics a pass on this one as clearly the movement took more focus of development. The world felt Nier-esque and foreboding - overall great platformer :)

It's a shame it didn't last longer because switching modes was a pretty fun gameplay loop and had plenty of room for expansion :)

I wish I wasn't stuck on the first puzzle! I really looked forward to finding out where this went but I couldn't bring myself to type 'o-o --o o-o oo-' one more time. 

Pretty damn fun. Very tolerable difficulty curve kept me along for a long time. Despite the similar modes making one-another redundant at the beginning, I was glad to see other mechanics added gradually to alleviate this :) 

Very pretty, very enjoyable, very nice work !

Looking like my favourite game of the jam so far! Lost me a few times just feeling around walls, but the concept is awesome and crucially links to the gameplay so well. Amazing !!!

Super polished! Lovely little game, incredible aesthetics. Plenty of room for expansion, too, would love to see new obstacles and surfaces. Had a lot of fun playing through and learning the mechanics, although more puzzle-solvey level design could bring 'aha!' moments where I often found myself relying wholly on nitpicky accuracy.

Fantastic entry!

collectively blushing rn

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Thank you so much! Glad our hard work is getting noticed  - you're gonna make us/me cry 🥲

Just my sort of game, a mystery deckbuilder is a great idea but definitely super difficult to execute on. With more balancing and brainstorming the mechanics could be just as interesting as the concept and UI. I found full damage being the only playable deck, I beat everyone pretty swiftly but not sure if I missed out any lore because of it!

Neat! Very intense style, helped keep my interest in what otherwise isn't usually my sort of game. Switching modes became very satisfying once the gameplay loop was ingrained. The dialogue did end up making otherwise fast-paced encounters quite long-winded, but I could've just spent hours lining up and sniping down blues.

Fantastic use of the theme, could never pin down a good way to use 'mode' as the statistical term - this was the answer! The puzzles had a good learning curve, each with an 'aha!' moment rather than me spamming numbers until it worked (which is an entirely viable strat). Eventually I did start to get overwhelmed with all the digits on screen, but all-in-all a very succinct concept!