Neat! Very satisfying, though unfortunately I realised i could reach the 50s by just spinning my mouse around :) Awesome minigame
Duski.dev
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Very underrated! Glad I found this.
While I found the mechanics quite clunky in places, you really nailed the atmosphere and the ability to change time was unique and ambitious. I'll give the aesthetics a pass on this one as clearly the movement took more focus of development. The world felt Nier-esque and foreboding - overall great platformer :)
Super polished! Lovely little game, incredible aesthetics. Plenty of room for expansion, too, would love to see new obstacles and surfaces. Had a lot of fun playing through and learning the mechanics, although more puzzle-solvey level design could bring 'aha!' moments where I often found myself relying wholly on nitpicky accuracy.
Fantastic entry!
Just my sort of game, a mystery deckbuilder is a great idea but definitely super difficult to execute on. With more balancing and brainstorming the mechanics could be just as interesting as the concept and UI. I found full damage being the only playable deck, I beat everyone pretty swiftly but not sure if I missed out any lore because of it!
Neat! Very intense style, helped keep my interest in what otherwise isn't usually my sort of game. Switching modes became very satisfying once the gameplay loop was ingrained. The dialogue did end up making otherwise fast-paced encounters quite long-winded, but I could've just spent hours lining up and sniping down blues.
Fantastic use of the theme, could never pin down a good way to use 'mode' as the statistical term - this was the answer! The puzzles had a good learning curve, each with an 'aha!' moment rather than me spamming numbers until it worked (which is an entirely viable strat). Eventually I did start to get overwhelmed with all the digits on screen, but all-in-all a very succinct concept!